IACON CHRONICLE

Beast Machines concept & production art


Series Bible

check out the Beast Hunters Original Concept, Writers Bible and Season 2 Arc Guide on TFRaw.com



by art director and lead designer Ken Henderson:


Show logo I designed.

Show poster put together by Mike Douglas and his creative services team.

Early sketches of Optimus body

Early Optimus colour test.

Early Optimus colour and surfacing test.

Megatron 'Grand Mal' destroyed concept pass.

Early Cheetor head design exploration

Early sketch of Cheetor body design

Early Cheetor colour pass

Cheetor in show render. I created all the ground textures.

Early Black Arachnia head design exploration

Early Rattrap head design exploration

Early Rattrap body design

Early Thrust vehicle design

Early Thrust transformed design

Chamber design, this is a rendered view of it for the show

[this 'chamber' is the transformation virus lab]


Chamber design, this is a rendered view of it for the show

Chamber design, this is a rendered view of it for the show

Chamber console design, this is a rendered view of it for the show

Chamber container design, this is a rendered view of it for the show

Chamber container design, this is a rendered view of it for the show

Chamber capsule design, this is a rendered view of it for the show

Chamber capsule design, this is a rendered view of it for the show

Show render of set I designed

[Megatron's throne room]


Show render of set I designed

Show render of set I designed

Design for interior of Grand Mal

Texture I designed for the interior of Grand Mal

Spaceport design

Holo Parlour design

Oracom Chamber design

I designed this Power Core device, this is a rendered view of it for the show

Track machine design for factory

Rendered view of track machine for the show

Rendered view of track machine for the show

Conveyor belt for factory room design

Factory computer terminal design

Spark chamber design, this is a rendered view of it for the show (I created the texture for it as well)

Texture ref I created

Texture ref I created

Plant design
(source)


by Tyler Haider:



(source)


by Marvin S Mariano:









by unknown:

(i think some of these are by henderson, but not sure)