Lost Light locations
Corridors
hallways of varying sizes. they're named after their floor level and numbered, like "L5/119" [named in MTMTE #12].
Bridge
at the very front of the ship. a spacious gathering room with many massive windows and a stair-accessible loft. there are some computer consoles used for navigation and combat.
Observation Deck
located in or near the bridge.
Engine Room / Quantum Generator Room
located on the lower decks. the engine room has double thick doors
Hoist's workshop
he uses it for engineering, but welcomes guests for art and crafts too.
Perceptor's Lab
has a smaller "blast room" for dangerous experiments.
Brainstorm's Workshop
Rung's Office
ten floors below the bridge [The Sound of Breaking Glass], on the lower decks, the "only real room" among a bunch of munitions rooms [MTMTE #3?]. features his model ship collection, a wall sculpture, and wall art of the golden age of cybertron.
Magnus' Office
Rodimus' Quarters
room #077 on the C deck [MTMTE 41]. presumably both his habsuite and office. he painted the walls hot pink on purpose.
Communications Room
the domain of communications officer blaster. it wasn't working until perceptor fixed it by replicating luna 1's comms room (minus the cool monitor that took up an entire wall, to everyone's disappointment) [The Sound of Breaking Glass].
Incident Room
much of the ship's security and communications can be accessed here.
Habsuites
on the upper decks. they have thin doors a sparkeater can get through. they're designed to accommodate 2 bots, although some crew members don't have roommates. presumably there are at least 221.
#014, Cyclonus and Tailgate's:
#208, Chromedome and Rewind's:
#221, Nightbeat's:
#113, Megatron's:
Nautica's:
Whirl's:
Ten's room
accessible via vent (bottom right of image)
Classrooms
Courtroom
Conference room
never used onscreen
Swerve's
"Visages"
opened by mirage when he joined the crew in MTMTE #28.
Shooting Range
Oil Reservoir
Fuel furnace
near chromedome and rewind's habsuite #208, and directly below Megatron's habsuite #113. it's the pyrobot's responsibility, and has a sign that says P-38- C16 [MTMTE #28].
Several shuttle bays
Several shuttles
Leading Light
O Fortuna
Rodpod
Elevator shaft
Medibay
Cold Storage
for housing crew members in stasis. presumably near the medibay.
Morgue
Armory
Munitions rooms
as mentioned earlier in relation to rung's office.
Brig
for the most part, holds decepticons the lost light crew has captured on their journey.
Maximum security brig
Overlord's cell
pre-MTMTE #15. it was added to the ship long after it was first constructed with the express purpose of holding overlord.
Outside
can be accessed with magnaclamps.
Ceremony room
no official name given